![]() Make sure that you do not liberate the other item panel diagonal from the Bonus Panel - it's a damage trap. The latter is the better choice for now, so we'll go with it. Now, you can either sacrifice your fourth navi for one turn so that you can NumberCheck and get the key (but leave you with no order points), or you can NumberCheck to get rid of the stun trap, and use your fifth navi to get two more order points (the panel down and to the right of where the Bladia once stood) and leave the key for Phase 2. Your third navi should then take the panel on the left turnoff (easy as you don't have to one-turn). Then have a second navi kill the Bladia in one-turn (alternately, one-turn or ScreenDivide around the Bladia). First, have MegaMan do a LongSword on the very left (you don't want to use TomahawkMan on the second column as you will destroy order points), which will set off a damage trap. The first thing you need to do is to get the first key, which you can either do in one phase (but losing one navi to a stun trap the next phase), or two (which, of course means more liberated area to work with). The ColonelCannon C and the TomahawkSwing T will do 120 damage, the KingdomCrusher K will do 100 damage, while the NumberTrap N will do 120 damage. Team Colonel strategy Īs for your team, Colonel will have 450 HP, KnightMan will have 600 HP, TomahawkMan 350, and NumberMan 300. The main concern is, of course, getting rid of stun traps, as your navis should be able to take a 50HP hit if you set the damage traps off. In this mission, damage traps will do 50 damage when they are set off. Stun traps, regardless of how many are set off at a time, will incapacitate a navi for one turn. There are two kinds of traps: damage traps and stun traps. Both, however, will disarm traps and claim all other prizes, so they are your only protection against traps. NumberMan's NumberCheck will claim all the items in a three by two range but not liberate any panels, while SearchMan can liberate all item panels in a line of unoccupied dark or item panels. NumberMan and SearchMan have vastly different abilities. Colonel: Your search power is something else! Complete the liberation within 9 phases! Lan: Roger! NumberMan? NumberMan: I can search and grab items in a 6 sq range without needing to battle anyone. Keep an eye out for traps as we look for the key. ![]() MegaMan: This place seems to be full of BarrierPanels. Colonel: Take it as a sign of his confidence. (back to the team) KnightMan: At least he was polite enough to say his name. Let's see how you managed to make it this far! TomahawkMan: Who the heck are you? CosmoMan: I'm CosmoMan. (camera goes to CosmoMan) CosmoMan: I'll take that as a complement. NumberMan: This guy sure is one heck of a nasty customer.! CosmoMan: Hee-hee-hee. We can't just liberate panels haphazardly. (camera goes up ahead to a Dark Hole) Colonel: I've heard that some DarkPanels are booby trapped. (NumberMan steps forward) NumberMan: Something's wrong with this DarkPanel.
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